Find and sort the names of the English months

Find and sort the Name of the English months

COVID-19 has dismantled the very concept of the third place; the social environments which offer crucial spaces of connection and respite between our home lives and our work lives. With the pandemic squishing those latter two spheres into one, while ruling out the prospects of even attending most of our third places altogether, we've turned to other forms of interaction to receive that much needed escape from the new normal. 

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For many, that escape has been video games; it's been the new playground for children unable to attend school, the virtual pub for friends who can no longer grab a drink together, and another arena in which to argue with siblings over tense death matches. We don't just play games to entertain ourselves, we use games as a platform to connect with others, and that's never been more crucial than over the last 12 months. 

Roblox Corp has also seen a groundswell of engagement with its education initiatives, which teachers around the world have used over online classrooms as a way of engaging students with their lessons outside the familiar structure of a Zoom presentation.

ગેમ રમતા પહેલાં આ સૂચના વાંચો

👉 જાતે લખી અને નીચે આપેલ Finish બટન ઉપર ક્લિક કરવાનું.

👉 ત્યારબાદ બે વિકલ્પ આવશે .

👉 પહેલા વિકલ્પ Check My Answer દ્વારા તમે તમારા માર્કસ જાણી શકશો.

👉બીજો વિકલ્પ Email My Answer to my teacher દ્વારા તમે તમારા શિક્ષકને તમારું હોમવર્ક મોકલી શકશો.

🧑‍💻 આજનું ડિજીટલ હોમવર્ક🤳

1)મહિનાના નામ આપેલા છે તેને ક્રમમાં ગોઠવો.

Again, using video games as educational tools within schools is not a new concept, but COVID-19 has encouraged schools all over to finally recognise their value, and the fact that so many developers already had these resources available long before lockdown ensured educators had easy and immediate access to them from its very beginning.

Hopefully, in the not too distant future, the majority of parents will once again be able to enjoy a child-free household between the hours of 9am - 3pm, as schools open back up and the perils of lockdown become a distant memory. The impact that games have had during that time, however, will likely roll into schools alongside the teachers and pupils who now have a better understanding of how these experiences can be used to shape our education and interaction. 

There's still work to be done in making these resources accessible and safe to all, of course, but if COVID-19 has taught us anything about video games, it's that their potential for positive societal good has yet to hit its ceiling. 

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